>> Towerdef.io Tower Guide

Towerdef.io gives you six tower types to defend your path with, each with its own cost/damage/range trade-off. Every tower's damage, fire rate, and range can be independently upgraded after placement.

Tower Cost Damage Fire rate Range Splash Role
Blaster 100 8 2/s 2.5 Cheap early-game single-target damage
Cannon 200 20 0.9/s 3.0 1 tile Splash damage for grouped enemies
Laser 300 14 3/s 3.5 High sustained single-target DPS
Ray 400 2 20/s 4.0 Rapid-fire chip damage, long range
God 1000 10 6/s 4.0 2 tiles Late-game splash powerhouse
Money Printer 500 Generates gold per second, plus a bonus at wave end

Strategy tips

Mix single-target towers (Blaster, Laser, Ray) with splash towers (Cannon, God) to handle both lone tanky enemies and dense groups. A Money Printer or two pays for itself over several waves and lets you afford heavier late-game upgrades. Watch for boss waves, which spawn a single very tough, slow enemy periodically — concentrate high-damage or splash towers near choke points in the path for those.

« Back to the game